Cronica Futura


For this second part of this Thesis, I really wondered how could I get thousands of people to interact with one an other in the same space, and build a generative form, live. 

Idea > Using multi-player game mechanics to create live forms. Consequently I had to find a platform that would give me access to live inputs of data as well as tool that would allow me to render that information live.

Agents > Twitch-chat users.

System > Connecting a Unity scene, to a Twitch live stream, I created a 3 dimensional grid where the live input of information from the Twitch-chat users would systematically be displayed. The code based system, captures independently the 150 most written words in a Twitch chat. Each word had a digital 3d form associated to it native to Unity. Each word and its form are separated in categories bound to certain areas of the grid. Ultimately, as no one can anticipate what will be said, the grid takes life and is never the same.

Output > 22 unique shelters, built for their own region.

Observation > looking back at our original statement: “Generative Design helps us create forms that possess the character of Living Systems.” This scenario also attests of that belief as we notice that each live-generated form embodies characteristics of Life such as: Levels of Scale, Strong Centers, Positive Space, Good Shape, Local Symmetries and Contrast.

The digital space allows us to create our own contexts with its own rules and constraints, to which people are exposed. Simultaneously, the digital space allows for greater numbers of people to be involved. 

As a crossover between google doc and minecraft, we observe how vital the grid, its systems and constraints are for a collaborative design experience. To a certain extent, the forms used to populate the grid are secondary in importance. As we reach the end of this scenario we can conclude that Generative Design trully helps us create forms that possess the character of Living Systems.

Final video below.